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API Integration

文件列表

  • 12. Using Lua/1. Embedding Lua in our C++ Application.mp4 511.5 MB
  • 3. Game Loop and Time Step/1. The Game Loop.mp4 466.3 MB
  • 11. Projectiles/1. The Projectile Emitter Component.mp4 446.2 MB
  • 3. Game Loop and Time Step/2. Fixing the Time Step.mp4 431.0 MB
  • 4. Entity-Component Implementation/1. Entity-Component Fundamentals.mp4 379.7 MB
  • 9. Collisions/3. Improving our Collision Check.mp4 371.8 MB
  • 9. Collisions/1. Identifying Collisions.mp4 352.4 MB
  • 12. Using Lua/2. Reading Assets from the Lua File.mp4 340.1 MB
  • 12. Using Lua/5. Reading Entities and Components from the Lua Script.mp4 325.2 MB
  • 2. Dependencies and Project Structure/1. Project Dependencies.mp4 315.4 MB
  • 5. Sprites and Animations/5. Animated Sprites.mp4 309.5 MB
  • 6. Handling Keyboard Input/1. The Keyboard Control Component.mp4 301.8 MB
  • 4. Entity-Component Implementation/4. Working with C++ Generics.mp4 261.3 MB
  • 7. Maps and Tiles/2. The Tile Component.mp4 256.5 MB
  • 10. Text and Labels/1. The Label Component.mp4 237.4 MB
  • 12. Using Lua/3. Entities and Components in our Lua Script.mp4 234.9 MB
  • 2. Dependencies and Project Structure/4. Files and Folder Structure.mp4 234.6 MB
  • 1. Introduction/1. Overview and Learning Outcomes.mp4 216.1 MB
  • 13. Next Steps/1. Next Steps.mp4 215.8 MB
  • 4. Entity-Component Implementation/3. Entity and Component Implementation.mp4 188.9 MB
  • 8. Layers and Camera Movement/2. Implementing a Moving Camera.mp4 179.9 MB
  • 2. Dependencies and Project Structure/7. Windows MinGW Installation.mp4 175.2 MB
  • 5. Sprites and Animations/2. Managing our Assets.mp4 151.9 MB
  • 8. Layers and Camera Movement/1. Working with Layers.mp4 150.1 MB
  • 5. Sprites and Animations/1. Sprites.mp4 147.7 MB
  • 5. Sprites and Animations/3. The Sprite Component.mp4 140.6 MB
  • 4. Entity-Component Implementation/6. Entities and Components in Action.mp4 140.4 MB
  • 3. Game Loop and Time Step/3. Using a Delay Function.mp4 138.8 MB
  • 2. Dependencies and Project Structure/5. Makefile.mp4 138.1 MB
  • 5. Sprites and Animations/4. Activity Function HasComponent.mp4 134.0 MB
  • 12. Using Lua/7. Using Date & Time with Lua.mp4 121.6 MB
  • 7. Maps and Tiles/1. Maps and Tiles.mp4 115.7 MB
  • 3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.mp4 111.4 MB
  • 3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.mp4 102.5 MB
  • 9. Collisions/2. Activity Rendering Bounding Boxes.mp4 52.8 MB
  • 4. Entity-Component Implementation/7. Activity List All Entities.mp4 49.4 MB
  • 5. Sprites and Animations/6. Example of Animation with Several Frames.mp4 43.8 MB
  • 4. Entity-Component Implementation/2. Entity and Component Prototypes.mp4 41.6 MB
  • 16. Bonus Lecture/1. Discount on Our Other Courses.mp4 14.8 MB
  • 5. Sprites and Animations/5.1 2dgameengine.zip 2.7 MB
  • 5. Sprites and Animations/3.1 2dgameengine.zip 2.7 MB
  • 4. Entity-Component Implementation/6.1 2dgameengine.zip 2.7 MB
  • 8. Layers and Camera Movement/2.1 2dgameengine.zip 2.7 MB
  • 3. Game Loop and Time Step/4.1 2dgameengine.zip 2.7 MB
  • 3. Game Loop and Time Step/1.1 2dgameengine.zip 2.7 MB
  • 12. Using Lua/2.1 2dgameengine.zip 1.5 MB
  • 2. Dependencies and Project Structure/10.1 2dgameengine.zip 1.5 MB
  • 11. Projectiles/1.1 2dgameengine.zip 1.3 MB
  • 9. Collisions/3.1 2dgameengine.zip 1.3 MB
  • 10. Text and Labels/1.1 2dgameengine.zip 1.3 MB
  • 12. Using Lua/7.1 2dgameengine.zip 1.3 MB
  • 12. Using Lua/5.1 2dgameengine.zip 1.3 MB
  • 12. Using Lua/4.1 2dgameengine.zip 1.3 MB
  • 13. Next Steps/1.1 2dgameengine.zip 1.3 MB
  • 2. Dependencies and Project Structure/4.1 2dgameengine.zip 1.3 MB
  • 15. Extra IDE Configuration/2.2 2DGameEngineCLion.zip 629.7 kB
  • 16. Bonus Lecture/1.1 Discount-Codes-Cpp.pdf 141.4 kB
  • 3. Game Loop and Time Step/1. The Game Loop.srt 65.3 kB
  • 14. Tilemap Editor/1.1 tilemapeditor.zip 46.6 kB
  • 11. Projectiles/1. The Projectile Emitter Component.srt 42.7 kB
  • 2. Dependencies and Project Structure/7. Windows MinGW Installation.srt 38.0 kB
  • 9. Collisions/1. Identifying Collisions.srt 35.9 kB
  • 5. Sprites and Animations/5. Animated Sprites.srt 35.7 kB
  • 3. Game Loop and Time Step/2. Fixing the Time Step.srt 32.6 kB
  • 12. Using Lua/2. Reading Assets from the Lua File.srt 31.6 kB
  • 4. Entity-Component Implementation/3. Entity and Component Implementation.srt 31.6 kB
  • 7. Maps and Tiles/2. The Tile Component.srt 30.9 kB
  • 12. Using Lua/1. Embedding Lua in our C++ Application.srt 30.3 kB
  • 6. Handling Keyboard Input/1. The Keyboard Control Component.srt 29.1 kB
  • 10. Text and Labels/1. The Label Component.srt 26.5 kB
  • 5. Sprites and Animations/2. Managing our Assets.srt 25.5 kB
  • 4. Entity-Component Implementation/1. Entity-Component Fundamentals.srt 24.1 kB
  • 9. Collisions/3. Improving our Collision Check.srt 23.4 kB
  • 4. Entity-Component Implementation/4. Working with C++ Generics.srt 19.9 kB
  • 2. Dependencies and Project Structure/5. Makefile.srt 19.1 kB
  • 12. Using Lua/5. Reading Entities and Components from the Lua Script.srt 18.8 kB
  • 5. Sprites and Animations/3. The Sprite Component.srt 17.9 kB
  • 2. Dependencies and Project Structure/1. Project Dependencies.srt 17.8 kB
  • 8. Layers and Camera Movement/2. Implementing a Moving Camera.srt 17.5 kB
  • 8. Layers and Camera Movement/1. Working with Layers.srt 17.3 kB
  • 12. Using Lua/3. Entities and Components in our Lua Script.srt 14.7 kB
  • 13. Next Steps/1. Next Steps.srt 14.7 kB
  • 2. Dependencies and Project Structure/4. Files and Folder Structure.srt 13.3 kB
  • 1. Introduction/1. Overview and Learning Outcomes.srt 12.9 kB
  • 4. Entity-Component Implementation/6. Entities and Components in Action.srt 12.0 kB
  • 3. Game Loop and Time Step/3. Using a Delay Function.srt 11.9 kB
  • 3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.srt 10.9 kB
  • 4. Entity-Component Implementation/2. Entity and Component Prototypes.srt 8.7 kB
  • 5. Sprites and Animations/1. Sprites.srt 8.3 kB
  • 5. Sprites and Animations/4. Activity Function HasComponent.srt 8.2 kB
  • 12. Using Lua/7. Using Date & Time with Lua.srt 7.5 kB
  • 7. Maps and Tiles/1. Maps and Tiles.srt 7.2 kB
  • 3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.srt 6.1 kB
  • 15. Extra IDE Configuration/2. CLion IDE Project Configuration.html 3.4 kB
  • 5. Sprites and Animations/6. Example of Animation with Several Frames.srt 3.3 kB
  • 4. Entity-Component Implementation/7. Activity List All Entities.srt 3.3 kB
  • 9. Collisions/2. Activity Rendering Bounding Boxes.srt 2.9 kB
  • 15. Extra IDE Configuration/1. Visual Studio Code Build Tasks.html 1.8 kB
  • 14. Tilemap Editor/1. Activity Creating a Tilemap Editor.html 1.3 kB
  • 2. Dependencies and Project Structure/3. Additional Links and Resources for Windows.html 1.2 kB
  • 16. Bonus Lecture/1. Discount on Our Other Courses.srt 1.2 kB
  • 2. Dependencies and Project Structure/2. Choosing a Code Editor.html 1.1 kB
  • 12. Using Lua/6. Activity Reading Date and Time with our Lua Script.html 931 Bytes
  • 2. Dependencies and Project Structure/9. MinGW Error stdto_string.html 860 Bytes
  • 2. Dependencies and Project Structure/6. Quick Makefile Remarks.html 838 Bytes
  • 12. Using Lua/4. Activity Loading Entities and Components from the Lua File.html 683 Bytes
  • 11. Projectiles/2. Activity Improving the Code for Destroying Entities.html 581 Bytes
  • 2. Dependencies and Project Structure/8. Makefile for Windows using MinGW.html 544 Bytes
  • 2. Dependencies and Project Structure/10. Activity Building the Project.html 440 Bytes
  • 2. Dependencies and Project Structure/8.1 Makefile.zip 377 Bytes
  • 4. Entity-Component Implementation/5. Just a Generic Cup.html 345 Bytes
  • 6. Handling Keyboard Input/2. Activity Keeping the Player in the Window.html 302 Bytes
  • 15. Extra IDE Configuration/2.1 CLion Download.html 93 Bytes
  • 12. Using Lua/1.1 David Barr (aka javidx9) video about embedding Lua to a C++ Windows application.html 89 Bytes

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