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API Integration

文件列表

  • 10 - Final Words/001 Where to Now.mp4 409.7 MB
  • 11 - Appendices/003 CompleteShader2019-3-0a2.zip 360.3 MB
  • 06 - Passes & Blending/007 Advanced Stencils.mp4 299.1 MB
  • 09 - Volumetric Rendering/012 Clouds On Camera P1.mp4 252.1 MB
  • 08 - Advanced Effects/007 Plasma.mp4 233.5 MB
  • 03 - Illuminating Surfaces/002 Normal Mapping.mp4 225.7 MB
  • 06 - Passes & Blending/003 Blending.mp4 208.1 MB
  • 02 - Shader Essentials/003 Shader Properties.mp4 204.6 MB
  • 08 - Advanced Effects/004 Waves.mp4 204.4 MB
  • 07 - Writing Vertex and Fragment Shaders/003 Material Use.mp4 202.3 MB
  • 06 - Passes & Blending/002 Holograms.mp4 187.7 MB
  • 09 - Volumetric Rendering/014 Clouds On Camera P3.mp4 184.0 MB
  • 09 - Volumetric Rendering/002 More on Ray Marching.mp4 183.4 MB
  • 09 - Volumetric Rendering/010 Integrating Colours and Depth.mp4 177.3 MB
  • 09 - Volumetric Rendering/009 Programming Value Noise P3.mp4 175.6 MB
  • 08 - Advanced Effects/005 Scrolling Textures.mp4 175.1 MB
  • 03 - Illuminating Surfaces/006 Bumped Environments.mp4 172.5 MB
  • 09 - Volumetric Rendering/007 Programming Value Noise P1.mp4 167.9 MB
  • 09 - Volumetric Rendering/008 Programming Value Noise P2.mp4 166.1 MB
  • 05 - Lighting/006 Writing Your Own Lighting Model.mp4 163.4 MB
  • 09 - Volumetric Rendering/015 Clouds On Camera P4.mp4 162.0 MB
  • 01 - Introduction/008 Your First Surface Shader.mp4 155.0 MB
  • 05 - Lighting/003 Physically-Based Rendering.mp4 152.9 MB
  • 09 - Volumetric Rendering/011 Enhanced Noise.mp4 150.3 MB
  • 06 - Passes & Blending/005 Blending Two Images.mp4 149.3 MB
  • 08 - Advanced Effects/003 Glass.mp4 148.4 MB
  • 02 - Shader Essentials/001 Variables and Packed Arrays.mp4 146.0 MB
  • 08 - Advanced Effects/002 Outlining.mp4 145.8 MB
  • 06 - Passes & Blending/006 Stencil Buffer.mp4 145.0 MB
  • 09 - Volumetric Rendering/004 Rendering Fog Density P1.mp4 141.7 MB
  • 09 - Volumetric Rendering/006 Volumetric Clouds Value Noise.mp4 140.4 MB
  • 09 - Volumetric Rendering/003 Spherical Fog.mp4 127.1 MB
  • 06 - Passes & Blending/001 The Alpha Channel.mp4 126.9 MB
  • 09 - Volumetric Rendering/013 Clouds On Camera P2.mp4 124.0 MB
  • 04 - The Dot Product/004 Logical Cutoffs.mp4 120.4 MB
  • 07 - Writing Vertex and Fragment Shaders/002 Colouring by Vertices and Fragments.mp4 120.3 MB
  • 05 - Lighting/002 Blinn-Phong Lighting & Surface Output.mp4 105.3 MB
  • 04 - The Dot Product/003 Rim Lighting.mp4 104.9 MB
  • 06 - Passes & Blending/004 Leaves and Culling.mp4 104.8 MB
  • 07 - Writing Vertex and Fragment Shaders/005 Shadows.mp4 102.6 MB
  • 03 - Illuminating Surfaces/006 BumpedEnvSample.zip 100.8 MB
  • 04 - The Dot Product/001 The Dot Product.mp4 100.6 MB
  • 09 - Volumetric Rendering/001 Ray Marching.mp4 97.4 MB
  • 08 - Advanced Effects/001 Vertex Extruding.mp4 96.2 MB
  • 01 - Introduction/007 The Rendering Pipeline.mp4 94.6 MB
  • 01 - Introduction/001 Welcome.mp4 93.8 MB
  • 03 - Illuminating Surfaces/005 Illumination Models.mp4 93.3 MB
  • 02 - Shader Essentials/002 The Anatomy of a Mesh and Shader Input.mp4 82.5 MB
  • 07 - Writing Vertex and Fragment Shaders/001 The Anatomy of a VertexFragment Shader.mp4 82.4 MB
  • 03 - Illuminating Surfaces/008 Buffers and Queues.mp4 79.2 MB
  • 05 - Lighting/001 Lighting Models.mp4 73.1 MB
  • 09 - Volumetric Rendering/005 Rendering Fog Density P2.mp4 69.4 MB
  • 07 - Writing Vertex and Fragment Shaders/004 Lighting.mp4 66.1 MB
  • 03 - Illuminating Surfaces/001 Lambert & Lighting.mp4 35.2 MB
  • 06 - Passes & Blending/004 ConiferTree.zip 16.1 MB
  • 01 - Introduction/002 Join the H3D Student Community.mp4 8.5 MB
  • 06 - Passes & Blending/002 SkyCar.zip 4.3 MB
  • 01 - Introduction/008 Zombunny.zip 3.3 MB
  • 02 - Shader Essentials/007 ZombunnyTextures.zip 3.1 MB
  • 05 - Lighting/005 Challenge 2.mp4 2.6 MB
  • 06 - Passes & Blending/003 panel.png.zip 2.0 MB
  • 05 - Lighting/004 Challenge 1.mp4 1.2 MB
  • 06 - Passes & Blending/003 ParticleTextures.zip 886.6 kB
  • 06 - Passes & Blending/001 LeafTexture.zip 714.6 kB
  • 09 - Volumetric Rendering/012 ValueNoise.png.zip 263.5 kB
  • 08 - Advanced Effects/005 SimpleFoam.png 248.4 kB
  • 08 - Advanced Effects/003 GlassStarterFiles.zip 125.9 kB
  • 01 - Introduction/008 zbunny.unitypackage.zip 84.9 kB
  • 05 - Lighting/008 SinTimeChallenge.pdf 76.2 kB
  • 03 - Illuminating Surfaces/004 VisNormals2.zip 25.1 kB
  • 09 - Volumetric Rendering/001 Ray Marching_en.srt 23.4 kB
  • 09 - Volumetric Rendering/002 More on Ray Marching_en.srt 22.8 kB
  • 09 - Volumetric Rendering/007 Programming Value Noise P1_en.srt 21.8 kB
  • 07 - Writing Vertex and Fragment Shaders/002 Colouring by Vertices and Fragments_en.srt 21.6 kB
  • 09 - Volumetric Rendering/012 Clouds On Camera P1_en.srt 21.6 kB
  • 03 - Illuminating Surfaces/002 Normal Mapping_en.srt 21.4 kB
  • 02 - Shader Essentials/003 Shader Properties_en.srt 19.9 kB
  • 09 - Volumetric Rendering/003 Spherical Fog_en.srt 19.7 kB
  • 05 - Lighting/006 Writing Your Own Lighting Model_en.srt 19.2 kB
  • 09 - Volumetric Rendering/014 Clouds On Camera P3_en.srt 18.1 kB
  • 09 - Volumetric Rendering/006 Volumetric Clouds Value Noise_en.srt 18.0 kB
  • 06 - Passes & Blending/003 Blending_en.srt 17.9 kB
  • 02 - Shader Essentials/001 Variables and Packed Arrays_en.srt 17.9 kB
  • 06 - Passes & Blending/005 ZomBunnyDecal.png.zip 16.8 kB
  • 03 - Illuminating Surfaces/006 Bumped Environments_en.srt 16.8 kB
  • 01 - Introduction/008 Your First Surface Shader_en.srt 16.7 kB
  • 09 - Volumetric Rendering/004 Rendering Fog Density P1_en.srt 16.5 kB
  • 09 - Volumetric Rendering/008 Programming Value Noise P2_en.srt 16.3 kB
  • 06 - Passes & Blending/007 Advanced Stencils_en.srt 16.3 kB
  • 09 - Volumetric Rendering/010 Integrating Colours and Depth_en.srt 16.0 kB
  • 10 - Final Words/001 Where to Now_en.srt 15.5 kB
  • 09 - Volumetric Rendering/011 Enhanced Noise_en.srt 14.8 kB
  • 07 - Writing Vertex and Fragment Shaders/003 Material Use_en.srt 14.5 kB
  • 09 - Volumetric Rendering/015 Clouds On Camera P4_en.srt 14.4 kB
  • 05 - Lighting/003 Physically-Based Rendering_en.srt 14.4 kB
  • 09 - Volumetric Rendering/013 Clouds On Camera P2_en.srt 14.4 kB
  • 04 - The Dot Product/004 Logical Cutoffs_en.srt 14.2 kB
  • 08 - Advanced Effects/002 Outlining_en.srt 13.6 kB
  • 06 - Passes & Blending/006 Stencil Buffer_en.srt 13.5 kB
  • 08 - Advanced Effects/004 Waves_en.srt 13.4 kB
  • 06 - Passes & Blending/005 Blending Two Images_en.srt 13.2 kB
  • 08 - Advanced Effects/003 Glass_en.srt 13.0 kB
  • 08 - Advanced Effects/007 Plasma_en.srt 12.6 kB
  • 04 - The Dot Product/003 Rim Lighting_en.srt 12.6 kB
  • 09 - Volumetric Rendering/009 Programming Value Noise P3_en.srt 12.2 kB
  • 06 - Passes & Blending/002 Holograms_en.srt 12.0 kB
  • 04 - The Dot Product/002 Quiz.html 11.9 kB
  • 07 - Writing Vertex and Fragment Shaders/005 Shadows_en.srt 11.6 kB
  • 06 - Passes & Blending/001 The Alpha Channel_en.srt 11.0 kB
  • 05 - Lighting/002 Blinn-Phong Lighting & Surface Output_en.srt 11.0 kB
  • 01 - Introduction/010 Crash Course in Vector Mathematics.html 10.9 kB
  • 08 - Advanced Effects/005 Scrolling Textures_en.srt 10.6 kB
  • 03 - Illuminating Surfaces/008 Buffers and Queues_en.srt 10.5 kB
  • 11 - Appendices/001 Appendix A - CG Function List.html 10.2 kB
  • 07 - Writing Vertex and Fragment Shaders/001 The Anatomy of a VertexFragment Shader_en.srt 9.8 kB
  • 04 - The Dot Product/001 The Dot Product_en.srt 8.6 kB
  • 08 - Advanced Effects/001 Vertex Extruding_en.srt 8.5 kB
  • 05 - Lighting/001 Lighting Models_en.srt 7.9 kB
  • 02 - Shader Essentials/002 The Anatomy of a Mesh and Shader Input_en.srt 7.8 kB
  • 07 - Writing Vertex and Fragment Shaders/004 Lighting_en.srt 7.3 kB
  • 09 - Volumetric Rendering/005 Rendering Fog Density P2_en.srt 7.2 kB
  • 06 - Passes & Blending/004 Leaves and Culling_en.srt 6.5 kB
  • 05 - Lighting/006 CustomLights.zip 6.2 kB
  • 03 - Illuminating Surfaces/004 Visualising Normals.html 5.6 kB
  • 03 - Illuminating Surfaces/005 Illumination Models_en.srt 5.3 kB
  • 11 - Appendices/002 Appendix B - Shader Cheat Sheet.html 4.5 kB
  • 01 - Introduction/007 The Rendering Pipeline_en.srt 4.3 kB
  • 03 - Illuminating Surfaces/001 Lambert & Lighting_en.srt 3.8 kB
  • 01 - Introduction/001 Welcome_en.srt 3.6 kB
  • 09 - Volumetric Rendering/015 CloudsCameraWithPlasma.shader.zip 2.7 kB
  • 09 - Volumetric Rendering/011 RaymarchCloudsVolume4.shader.zip 2.7 kB
  • 09 - Volumetric Rendering/010 RaymarchCloudsVolume3.shader.zip 2.6 kB
  • 09 - Volumetric Rendering/014 CloudsCamera.shader.zip 2.4 kB
  • 09 - Volumetric Rendering/009 RaymarchCloudsVolume2.shader.zip 2.4 kB
  • 08 - Advanced Effects/002 Outlines.zip 2.3 kB
  • 06 - Passes & Blending/007 AdvStencils.zip 2.1 kB
  • 11 - Appendices/003 Appendix C - Credits and Extra Resources.html 2.1 kB
  • 09 - Volumetric Rendering/005 SphericalFog.shader.zip 2.0 kB
  • 08 - Advanced Effects/005 UVScrolling.zip 1.9 kB
  • 05 - Lighting/003 PBRShaders.zip 1.9 kB
  • 09 - Volumetric Rendering/015 CloudsFinal.cs.zip 1.8 kB
  • 06 - Passes & Blending/005 AddDecal.zip 1.8 kB
  • 09 - Volumetric Rendering/013 Clouds.cs.zip 1.8 kB
  • 06 - Passes & Blending/006 WallHole.zip 1.7 kB
  • 01 - Introduction/002 Join the H3D Student Community_en.srt 1.6 kB
  • 07 - Writing Vertex and Fragment Shaders/007 VFDiffuseColouredShadows.shader.zip 1.6 kB
  • 09 - Volumetric Rendering/002 PrimitiveSphere.shader.zip 1.5 kB
  • 07 - Writing Vertex and Fragment Shaders/005 VFDiffuseShadows.shader.zip 1.5 kB
  • 08 - Advanced Effects/006 UVScrollWaterWithWaves.shader.zip 1.4 kB
  • 08 - Advanced Effects/008 VFPlasma.shader.zip 1.4 kB
  • 08 - Advanced Effects/004 Waves.shader.zip 1.3 kB
  • 01 - Introduction/005 Help! Why can't I see my shaders correctly.html 1.3 kB
  • 07 - Writing Vertex and Fragment Shaders/004 VFDiffuse.shader.zip 1.2 kB
  • 08 - Advanced Effects/007 Plasma.shader.zip 1.2 kB
  • 09 - Volumetric Rendering/008 Random.shader.zip 1.2 kB
  • 07 - Writing Vertex and Fragment Shaders/003 VFMat.shader.zip 1.1 kB
  • 09 - Volumetric Rendering/012 Drive.cs.zip 1.1 kB
  • 04 - The Dot Product/005 CutoffWithDiffuse.shader.zip 1.1 kB
  • 07 - Writing Vertex and Fragment Shaders/006 VFColouredMat.shader.zip 1.1 kB
  • 02 - Shader Essentials/004 PropertiesChallenge1.shader.zip 1.1 kB
  • 03 - Illuminating Surfaces/006 BumpedEnv.shader.zip 1.1 kB
  • 05 - Lighting/007 ToonRampAlbedo.shader.zip 1.1 kB
  • 02 - Shader Essentials/003 UseProperties.shader.zip 1.1 kB
  • 08 - Advanced Effects/001 Extrude.shader.zip 1.1 kB
  • 05 - Lighting/004 PBRChallenge1.shader.zip 1.0 kB
  • 02 - Shader Essentials/007 PropertiesChallenge4.shader.zip 1.0 kB
  • 03 - Illuminating Surfaces/007 BumpRefChallenge.shader.zip 1.0 kB
  • 06 - Passes & Blending/002 Hologram.shader.zip 1.0 kB
  • 09 - Volumetric Rendering/007 MarchMacro.txt.zip 1.0 kB
  • 02 - Shader Essentials/006 PropertiesChallenge3.shader.zip 1.0 kB
  • 05 - Lighting/005 PBRChallenge2.shader.zip 1.0 kB
  • 01 - Introduction/009 MyFirstShaderChallenge.shader.zip 999 Bytes
  • 03 - Illuminating Surfaces/002 BumpDiffuse.shader.zip 998 Bytes
  • 05 - Lighting/008 Challenge 4.html 986 Bytes
  • 04 - The Dot Product/004 Cutoff.shader.zip 983 Bytes
  • 02 - Shader Essentials/005 PropertiesChallenge2.shader.zip 968 Bytes
  • 08 - Advanced Effects/003 GlassUpdated.zip 957 Bytes
  • 05 - Lighting/002 BasicP.shader.zip 953 Bytes
  • 03 - Illuminating Surfaces/002 NormalPlay.cs.zip 951 Bytes
  • 09 - Volumetric Rendering/013 Blit.txt.zip 942 Bytes
  • 04 - The Dot Product/003 Rim.shader.zip 938 Bytes
  • 01 - Introduction/008 MyFirstShader.shader.zip 934 Bytes
  • 06 - Passes & Blending/001 Leaves.shader.zip 916 Bytes
  • 02 - Shader Essentials/001 PackedPractice.shader.zip 915 Bytes
  • 09 - Volumetric Rendering/006 RayMarchCloudsP1.shader.zip 836 Bytes
  • 09 - Volumetric Rendering/016 References.html 794 Bytes
  • 02 - Shader Essentials/007 Properties Challenge 4.html 683 Bytes
  • 01 - Introduction/004 FAQs.html 629 Bytes
  • 01 - Introduction/009 Challenge.html 628 Bytes
  • 08 - Advanced Effects/006 Challenge 1.html 568 Bytes
  • 03 - Illuminating Surfaces/003 BumpDiffuseChallenge1.zip 557 Bytes
  • 01 - Introduction/006 Working with Unity 6 in this course.html 544 Bytes
  • 09 - Volumetric Rendering/external-links.txt 540 Bytes
  • 03 - Illuminating Surfaces/007 Bumped Environments Challenge.html 532 Bytes
  • 07 - Writing Vertex and Fragment Shaders/007 Challenge 2.html 455 Bytes
  • 05 - Lighting/007 Challenge 3.html 423 Bytes
  • 02 - Shader Essentials/004 Properties Challenge 1.html 413 Bytes
  • 02 - Shader Essentials/005 Properties Challenge 2.html 395 Bytes
  • 02 - Shader Essentials/006 Properties Challenge 3.html 392 Bytes
  • 04 - The Dot Product/005 Challenge.html 373 Bytes
  • 07 - Writing Vertex and Fragment Shaders/006 Challenge 1.html 346 Bytes
  • 03 - Illuminating Surfaces/003 Bumped Diffuse Challenge.html 326 Bytes
  • 08 - Advanced Effects/008 Challenge 2.html 307 Bytes
  • 09 - Volumetric Rendering/003 Quadratic-Equations-Explained.url 160 Bytes
  • 09 - Volumetric Rendering/003 Ray-Sphere-Intersections.url 147 Bytes
  • 01 - Introduction/003 Contacting H3D.html 115 Bytes
  • 10 - Final Words/external-links.txt 98 Bytes
  • 09 - Volumetric Rendering/013 Unitys-Low-Level-Graphics-Language.url 72 Bytes
  • 10 - Final Words/001 Suggested-Order-of-Study-for-Holistic3D-Courses.url 65 Bytes
  • 09 - Volumetric Rendering/013 Bit-Block-Transfer.url 62 Bytes
  • 09 - Volumetric Rendering/006 Perlin-Noise.url 52 Bytes
  • 05 - Lighting/005 Challenge 2_en.srt 0 Bytes

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