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API Integration

文件列表

  • materials-and-shading_textures.zip 221.5 MB
  • Chapter 4 - Intro to Physically Based Rendering/29. Shading the Grass Field Mesh.mp4 183.9 MB
  • Chapter 5 - Rendering Materials and Shaders/32. Light Path Visibility.mp4 140.6 MB
  • Chapter 4 - Intro to Physically Based Rendering/26. The Principled Hair Shader.mp4 136.3 MB
  • materials-and-shading_source-files.zip 134.3 MB
  • Chapter 4 - Intro to Physically Based Rendering/23. Everything Has Fresnel.mp4 111.7 MB
  • Chapter 5 - Rendering Materials and Shaders/33. Rendering Glass.mp4 111.0 MB
  • Chapter 6 - The Materials and Shading Workflow/44. Create Materials and Shaders for a Scene.mp4 106.5 MB
  • Chapter 5 - Rendering Materials and Shaders/31. Light Path Bounces.mp4 98.4 MB
  • Chapter 4 - Intro to Physically Based Rendering/30. Shading the Grass Field Hair.mp4 89.9 MB
  • Chapter 3 - How to Use Textures/16. Changing Texture Coordinates.mp4 86.4 MB
  • Chapter 3 - How to Use Textures/20. Using Normal Maps.mp4 86.2 MB
  • Chapter 5 - Rendering Materials and Shaders/38. Rendering Volumes.mp4 86.2 MB
  • Chapter 3 - How to Use Textures/21. Displacement and Adaptive Subdivision.mp4 74.7 MB
  • Chapter 2 - The Basic Blender Shader Nodes/06. The Mix and Add Shaders.mp4 74.5 MB
  • Chapter 2 - The Basic Blender Shader Nodes/12. The Absorption and Scattering Volume Shaders.mp4 74.2 MB
  • Chapter 2 - The Basic Blender Shader Nodes/14. Shading From Observation.mp4 74.0 MB
  • Chapter 5 - Rendering Materials and Shaders/35. Eevee Glass and Transparency.mp4 71.9 MB
  • Chapter 6 - The Materials and Shading Workflow/43. Exporting Materials.mp4 67.4 MB
  • Chapter 5 - Rendering Materials and Shaders/37. Eevee Reflection Planes and Screen Space Reflection.mp4 62.6 MB
  • Chapter 6 - The Materials and Shading Workflow/39. Shader to RGB Toon Effects.mp4 61.2 MB
  • Chapter 3 - How to Use Textures/18. Blend Modes and Basic Color Math.mp4 60.6 MB
  • Chapter 5 - Rendering Materials and Shaders/34. Creating Glass Dispersion.mp4 59.3 MB
  • Chapter 1 - Intro to Materials and Shading/03. Assigning Material Slots to Objects and Faces.mp4 56.6 MB
  • Chapter 5 - Rendering Materials and Shaders/36. Eevee Reflection Cubemaps.mp4 56.4 MB
  • Chapter 4 - Intro to Physically Based Rendering/22. Intro to Physically Based Rendering.mp4 56.0 MB
  • Chapter 6 - The Materials and Shading Workflow/45. Bonus- Animating the Material Transformation Effect.mp4 55.3 MB
  • Chapter 6 - The Materials and Shading Workflow/42. Creating Group Nodes.mp4 54.2 MB
  • Chapter 2 - The Basic Blender Shader Nodes/13. The Emission, Velvet, and Toon Shaders.mp4 52.4 MB
  • Chapter 3 - How to Use Textures/19. Manipulating Normals.mp4 51.5 MB
  • Chapter 2 - The Basic Blender Shader Nodes/11. The Subsurface Scattering Shader.mp4 49.4 MB
  • Chapter 2 - The Basic Blender Shader Nodes/09. The Refraction and Glass Shaders.mp4 46.7 MB
  • Chapter 4 - Intro to Physically Based Rendering/25. The Principled Shader.mp4 43.8 MB
  • Chapter 3 - How to Use Textures/17. The Socket Color Meanings.mp4 42.7 MB
  • Chapter 3 - How to Use Textures/15. Intro to Textures.mp4 39.7 MB
  • Chapter 2 - The Basic Blender Shader Nodes/07. The Anisotropic Shader.mp4 36.9 MB
  • Chapter 2 - The Basic Blender Shader Nodes/05. The Glossy and Diffuse Shaders.mp4 33.9 MB
  • Chapter 1 - Intro to Materials and Shading/04. Using Blender's Shader Editor.mp4 32.4 MB
  • Chapter 2 - The Basic Blender Shader Nodes/10. The Translucent Shader.mp4 30.0 MB
  • Chapter 4 - Intro to Physically Based Rendering/24. How Roughness Influences Fresnel.mp4 28.8 MB
  • Chapter 4 - Intro to Physically Based Rendering/27. The Principled Volume Shader.mp4 27.9 MB
  • Chapter 1 - Intro to Materials and Shading/02. Creating Materials in Blender.mp4 27.1 MB
  • Chapter 6 - The Materials and Shading Workflow/41. Layout Nodes and Shader Organization.mp4 26.4 MB
  • Chapter 2 - The Basic Blender Shader Nodes/08. The Transparent and Holdout Shaders.mp4 24.7 MB
  • Chapter 1 - Intro to Materials and Shading/01. How Shaders Manipulate Light.mp4 22.2 MB
  • Chapter 4 - Intro to Physically Based Rendering/28. Shading the Orbot.mp4 18.6 MB
  • Chapter 6 - The Materials and Shading Workflow/40. Freestyle Outline Effects.mp4 4.9 MB

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