磁力链接

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API Integration

文件列表

  • 03 - Shaders and GLSL/12. GLSL, shaders attributes and geometry VBOs.mp4 150.1 MB
  • 02 - Rendering and geometry/08. More on 2D transformations.mp4 115.5 MB
  • 03 - Shaders and GLSL/15. Procedural graphics inside the shaders.mp4 104.0 MB
  • 03 - Shaders and GLSL/13. Multiple VBOs and geometry, winding directions, etc.mp4 102.9 MB
  • 02 - Rendering and geometry/09. Stack of matrices.mp4 92.6 MB
  • 05 - 3D rendering/19. Rotating the cube.mp4 92.5 MB
  • 04 - Textures/17. Drawing a textured rectangle (sprite).mp4 91.9 MB
  • 01 - OpenGL basics/01. Computer graphics 101 and course introduction.mp4 72.5 MB
  • 03 - Shaders and GLSL/11. The rendering pipeline and shaders.mp4 71.0 MB
  • 01 - OpenGL basics/03. MacOS setup of the GLFW helper library.mp4 69.9 MB
  • 01 - OpenGL basics/05. Basic GLFW & OpenGL app setup.mp4 57.0 MB
  • 05 - 3D rendering/22. Perspective projection.mp4 56.5 MB
  • 03 - Shaders and GLSL/10. Intro to shaders.mp4 48.4 MB
  • 03 - Shaders and GLSL/16. Bonus - homogenous coordinates.mp4 46.1 MB
  • 02 - Rendering and geometry/06. Drawing a circle procedurally.mp4 33.3 MB
  • 05 - 3D rendering/21. Texturing the cube.mp4 33.2 MB
  • 01 - OpenGL basics/04. Windows setup of the GLFW helper library.mp4 31.0 MB
  • 01 - OpenGL basics/02. Intro to the OpenGL API.mp4 23.5 MB
  • 04 - Textures/18. Loading a texture from the BPM file.mp4 21.9 MB
  • 03 - Shaders and GLSL/14. Vertex array objects (VAO) and RAM buffers.mp4 16.7 MB
  • 02 - Rendering and geometry/07. 2D point rotation.mp4 9.2 MB
  • 05 - 3D rendering/20. Adding the GLM math library.mp4 8.6 MB
  • Source Code.zip 502.1 kB

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