磁力链接

magnet:?xt=urn:btih:7FBC39D0F260ECC89F50DB0D4DB999CEE2C21326
推荐使用PIKPAK网盘下载资源,PIKPAK是目前最好用网盘,10T超大空间,不和谐任何资源,支持无限次数离线下载,视频在线观看

资源截图

API Integration

文件列表

  • 11. The Color Buffer/1. Color Buffer.mp4 648.6 MB
  • 4. Casting Rays/4. Finding Horizontal Intersections.mp4 511.8 MB
  • 16. Rendering Lines/3. Rasterizing Lines.mp4 465.9 MB
  • 2. A Quick Trigonometry Review/1. Quick Trigonometry Review.mp4 369.6 MB
  • 5. Rendering Wall Projection/1. Wall Projection.mp4 363.8 MB
  • 4. Casting Rays/6. Finding the First Intersection with the Map Cell.mp4 323.6 MB
  • 16. Rendering Lines/1. The Line Equation.mp4 320.5 MB
  • 15. Refactoring the SDL Graphics Code/2. Removing SDL Global Variables.mp4 318.7 MB
  • 7. Starting our C Project/1. First Steps in C.mp4 289.4 MB
  • 14. Angle Increment Distortion/2. Understanding the Angle Increment Distortion.mp4 265.2 MB
  • 1. Introduction and Motivations/1. Introduction and Learning Outcomes.mp4 261.7 MB
  • 17. Finishing Touches/6. Look Up Tables.mp4 260.8 MB
  • 13. Wall Textures/1. Representing Textures in Memory.mp4 260.4 MB
  • 2. A Quick Trigonometry Review/2. Quick Radians Review.mp4 258.5 MB
  • 4. Casting Rays/8. Coding the Vertical Wall Hit.mp4 257.1 MB
  • 5. Rendering Wall Projection/4. Fixing the Fishbowl Distortion.mp4 246.1 MB
  • 13. Wall Textures/4. Coding the Wall Texture Mapping.mp4 242.9 MB
  • 3. 2D Map and Player Movement/2. Implementing the Map Class.mp4 237.9 MB
  • 5. Rendering Wall Projection/3. Visualizing the Wall Projection.mp4 235.8 MB
  • 15. Refactoring the SDL Graphics Code/1. Working with a Full Screen Window.mp4 228.2 MB
  • 3. 2D Map and Player Movement/4. Coding the Player Movement.mp4 218.0 MB
  • 13. Wall Textures/10. Loading External PNG Files.mp4 212.3 MB
  • 4. Casting Rays/2. Implementing Ray Increments.mp4 195.7 MB
  • 12. Wall Projection/1. Creating the Wall Projection.mp4 190.4 MB
  • 4. Casting Rays/5. Finding Vertical Intersections.mp4 186.6 MB
  • 4. Casting Rays/1. Defining the Field of View.mp4 185.4 MB
  • 3. 2D Map and Player Movement/1. Defining the 2D Map Grid.mp4 181.7 MB
  • 4. Casting Rays/3. Finding Wall Intersections.mp4 178.6 MB
  • 13. Wall Textures/3. Mapping Textures to Wall.mp4 173.4 MB
  • 13. Wall Textures/5. Working with Multiple Textures.mp4 171.2 MB
  • 10. Ray casting in C/3. Translating Vertical Intersection Code to C.mp4 166.5 MB
  • 7. Starting our C Project/5. Creating a SDL Window.mp4 162.2 MB
  • 1. Introduction and Motivations/3. Raycasting or Raytracing.mp4 153.8 MB
  • 13. Wall Textures/6. Implementing Multiple Textures in our Code.mp4 152.4 MB
  • 8. Creating a Game Loop/1. Implementing a Game Loop.mp4 152.0 MB
  • 3. 2D Map and Player Movement/3. Player Movement.mp4 148.9 MB
  • 15. Refactoring the SDL Graphics Code/5. Creating a Separate Map Header File.mp4 143.6 MB
  • 17. Finishing Touches/4. Wall Texture Color Intensity.mp4 142.8 MB
  • 8. Creating a Game Loop/3. Using a Delay Function.mp4 142.8 MB
  • 13. Wall Textures/7. Fixed-Size Data Types.mp4 141.9 MB
  • 10. Ray casting in C/2. Translating Horizontal Intersection Code to C.mp4 139.6 MB
  • 1. Introduction and Motivations/2. An Overview of the Raycasting Algorithm.mp4 137.9 MB
  • 4. Casting Rays/7. Coding the Horizontal Wall Hit.mp4 135.8 MB
  • 3. 2D Map and Player Movement/6. Map Collision.mp4 135.3 MB
  • 9. SDL Map and Player Movement/1. Drawing the 2D Map with SDL.mp4 131.5 MB
  • 15. Refactoring the SDL Graphics Code/6. Creating a Separate Ray & Player Header File.mp4 125.0 MB
  • 9. SDL Map and Player Movement/2. SDL Input Events and Player Movement.mp4 123.1 MB
  • 10. Ray casting in C/1. The Ray Struct and the FOV.mp4 122.8 MB
  • 5. Rendering Wall Projection/7. Flat-Shaded Walls.mp4 120.2 MB
  • 7. Starting our C Project/6. SDL Rendering and Event Polling.mp4 112.8 MB
  • 4. Casting Rays/9. Fixing the Intersection Offset Error.mp4 112.0 MB
  • 7. Starting our C Project/7. Rendering SDL Rectangles.mp4 108.6 MB
  • 11. The Color Buffer/2. Color Buffer Code.mp4 106.4 MB
  • 13. Wall Textures/9. Libraries to Decode PNG Files.mp4 95.2 MB
  • 7. Starting our C Project/4. Configuring Visual Studio on Windows.mp4 95.1 MB
  • 8. Creating a Game Loop/2. Fixing Our Game Loop Time Step.mp4 94.3 MB
  • 5. Rendering Wall Projection/6. Coding Distance-Based Wall Transparency.mp4 80.1 MB
  • 10. Ray casting in C/4. Rendering the Rays.mp4 78.3 MB
  • 5. Rendering Wall Projection/2. Displaying a Minimap.mp4 74.8 MB
  • 14. Angle Increment Distortion/3. Fixing the Angle Increment Distortion.mp4 71.1 MB
  • 17. Finishing Touches/5. Implementing Texture Color Intensity.mp4 69.3 MB
  • 17. Finishing Touches/1. Separate Wall Projection Header File.mp4 67.9 MB
  • 1. Introduction and Motivations/4. Raycasting Limitations.mp4 67.5 MB
  • 13. Wall Textures/2. Creating a Texture Manually.mp4 62.8 MB
  • 7. Starting our C Project/3. Creating a Makefile.mp4 61.8 MB
  • 14. Angle Increment Distortion/1. Activity A Small Field of View Distortion.mp4 50.3 MB
  • 6. Completing the JavaScript Project/2. Finishing our JavaScript Prototype.mp4 41.9 MB
  • 16. Rendering Lines/4. Coding the DDA Line Algorithm.mp4 39.4 MB
  • 17. Finishing Touches/2. Creating a Type for Color Values.mp4 39.2 MB
  • 11. The Color Buffer/3. Freeing Allocated Resources.mp4 35.2 MB
  • 12. Wall Projection/3. Implementing Ceiling and Floor Colors.mp4 32.4 MB
  • 17. Finishing Touches/3. Sending Parameters by Reference.mp4 29.5 MB
  • 12. Wall Projection/2. Activity Ceiling and Floor Colors.mp4 24.3 MB
  • 9. SDL Map and Player Movement/4. Wall Collision.mp4 23.7 MB
  • 13. Wall Textures/8. Using Fixed-Size Integer Data Types.mp4 21.5 MB
  • 15. Refactoring the SDL Graphics Code/4. Drawing Rectangles in the Color Buffer.mp4 17.2 MB
  • 18. Bonus Lecture/1. Discount on Our Other Courses.mp4 14.9 MB
  • 18. Bonus Lecture/1.1 Discount-Codes-Raycasting.pdf 246.1 kB
  • 17. Finishing Touches/2.1 raycasting.zip 199.0 kB
  • 17. Finishing Touches/5.1 raycasting.zip 198.5 kB
  • 16. Rendering Lines/4.1 raycasting.zip 198.4 kB
  • 17. Finishing Touches/1.1 raycasting.zip 198.3 kB
  • 15. Refactoring the SDL Graphics Code/6.1 raycasting.zip 197.5 kB
  • 15. Refactoring the SDL Graphics Code/5.1 raycasting.zip 195.9 kB
  • 15. Refactoring the SDL Graphics Code/4.1 raycasting.zip 195.1 kB
  • 15. Refactoring the SDL Graphics Code/2.1 raycasting.zip 195.0 kB
  • 15. Refactoring the SDL Graphics Code/1.1 raycasting.zip 194.9 kB
  • 14. Angle Increment Distortion/3.1 raycasting.zip 194.2 kB
  • 13. Wall Textures/10.1 raycasting.zip 194.1 kB
  • 13. Wall Textures/8.1 raycasting.zip 166.9 kB
  • 13. Wall Textures/6.1 raycasting.zip 166.9 kB
  • 13. Wall Textures/4.1 raycasting.zip 140.5 kB
  • 12. Wall Projection/3.1 raycasting.zip 139.4 kB
  • 12. Wall Projection/1.1 raycasting.zip 139.4 kB
  • 11. The Color Buffer/2.1 raycasting.zip 139.2 kB
  • 11. The Color Buffer/3.1 raycasting.zip 139.2 kB
  • 10. Ray casting in C/4.1 raycasting.zip 138.8 kB
  • 10. Ray casting in C/1.1 raycasting.zip 138.5 kB
  • 9. SDL Map and Player Movement/4.1 raycasting.zip 138.3 kB
  • 9. SDL Map and Player Movement/2.1 raycasting.zip 138.2 kB
  • 7. Starting our C Project/5.1 raycasting.zip 138.0 kB
  • 9. SDL Map and Player Movement/1.1 raycasting.zip 138.0 kB
  • 8. Creating a Game Loop/3.1 raycasting.zip 137.6 kB
  • 8. Creating a Game Loop/2.1 raycasting.zip 137.5 kB
  • 7. Starting our C Project/7.1 raycasting.zip 136.5 kB
  • 6. Completing the JavaScript Project/1.1 raycasting.zip 134.5 kB
  • 4. Casting Rays/8.1 raycasting.zip 132.4 kB
  • 4. Casting Rays/6.1 raycasting.zip 132.1 kB
  • 5. Rendering Wall Projection/6.1 raycasting.zip 132.0 kB
  • 5. Rendering Wall Projection/4.1 raycasting.zip 131.9 kB
  • 4. Casting Rays/2.1 raycasting.zip 131.5 kB
  • 5. Rendering Wall Projection/7.1 raycasting.zip 131.3 kB
  • 6. Completing the JavaScript Project/2.1 raycasting.zip 131.3 kB
  • 3. 2D Map and Player Movement/6.1 raycasting.zip 131.2 kB
  • 5. Rendering Wall Projection/3.1 raycasting.zip 131.2 kB
  • 3. 2D Map and Player Movement/5.1 raycasting.zip 131.1 kB
  • 3. 2D Map and Player Movement/4.1 raycasting.zip 131.0 kB
  • 4. Casting Rays/9.1 raycasting.zip 130.9 kB
  • 3. 2D Map and Player Movement/2.1 raycasting.zip 130.7 kB
  • 5. Rendering Wall Projection/2.1 raycasting.zip 130.3 kB
  • 15. Refactoring the SDL Graphics Code/2. Removing SDL Global Variables.srt 47.2 kB
  • 13. Wall Textures/10. Loading External PNG Files.srt 43.9 kB
  • 11. The Color Buffer/1. Color Buffer.srt 42.1 kB
  • 15. Refactoring the SDL Graphics Code/1. Working with a Full Screen Window.srt 36.9 kB
  • 4. Casting Rays/6. Finding the First Intersection with the Map Cell.srt 35.1 kB
  • 4. Casting Rays/4. Finding Horizontal Intersections.srt 32.3 kB
  • 16. Rendering Lines/3. Rasterizing Lines.srt 31.4 kB
  • 7. Starting our C Project/5. Creating a SDL Window.srt 30.9 kB
  • 3. 2D Map and Player Movement/4. Coding the Player Movement.srt 29.7 kB
  • 4. Casting Rays/8. Coding the Vertical Wall Hit.srt 29.4 kB
  • 2. A Quick Trigonometry Review/1. Quick Trigonometry Review.srt 26.5 kB
  • 13. Wall Textures/4. Coding the Wall Texture Mapping.srt 25.6 kB
  • 9. SDL Map and Player Movement/1. Drawing the 2D Map with SDL.srt 25.0 kB
  • 15. Refactoring the SDL Graphics Code/5. Creating a Separate Map Header File.srt 23.5 kB
  • 15. Refactoring the SDL Graphics Code/6. Creating a Separate Ray & Player Header File.srt 22.6 kB
  • 5. Rendering Wall Projection/1. Wall Projection.srt 22.5 kB
  • 12. Wall Projection/1. Creating the Wall Projection.srt 22.5 kB
  • 4. Casting Rays/2. Implementing Ray Increments.srt 22.4 kB
  • 3. 2D Map and Player Movement/2. Implementing the Map Class.srt 22.3 kB
  • 11. The Color Buffer/2. Color Buffer Code.srt 22.0 kB
  • 10. Ray casting in C/2. Translating Horizontal Intersection Code to C.srt 21.7 kB
  • 16. Rendering Lines/1. The Line Equation.srt 21.5 kB
  • 13. Wall Textures/6. Implementing Multiple Textures in our Code.srt 21.2 kB
  • 5. Rendering Wall Projection/3. Visualizing the Wall Projection.srt 19.8 kB
  • 7. Starting our C Project/3. Creating a Makefile.srt 19.7 kB
  • 10. Ray casting in C/3. Translating Vertical Intersection Code to C.srt 19.7 kB
  • 7. Starting our C Project/4. Configuring Visual Studio on Windows.srt 19.6 kB
  • 5. Rendering Wall Projection/4. Fixing the Fishbowl Distortion.srt 19.2 kB
  • 1. Introduction and Motivations/1. Introduction and Learning Outcomes.srt 18.8 kB
  • 14. Angle Increment Distortion/2. Understanding the Angle Increment Distortion.srt 18.7 kB
  • 7. Starting our C Project/1. First Steps in C.srt 18.0 kB
  • 9. SDL Map and Player Movement/2. SDL Input Events and Player Movement.srt 18.0 kB
  • 7. Starting our C Project/6. SDL Rendering and Event Polling.srt 17.2 kB
  • 17. Finishing Touches/6. Look Up Tables.srt 17.2 kB
  • 13. Wall Textures/1. Representing Textures in Memory.srt 16.6 kB
  • 13. Wall Textures/9. Libraries to Decode PNG Files.srt 16.5 kB
  • 2. A Quick Trigonometry Review/2. Quick Radians Review.srt 15.7 kB
  • 4. Casting Rays/7. Coding the Horizontal Wall Hit.srt 15.1 kB
  • 5. Rendering Wall Projection/7. Flat-Shaded Walls.srt 15.0 kB
  • 17. Finishing Touches/1. Separate Wall Projection Header File.srt 13.8 kB
  • 10. Ray casting in C/1. The Ray Struct and the FOV.srt 13.5 kB
  • 4. Casting Rays/1. Defining the Field of View.srt 13.2 kB
  • 3. 2D Map and Player Movement/6. Map Collision.srt 12.6 kB
  • 8. Creating a Game Loop/2. Fixing Our Game Loop Time Step.srt 12.6 kB
  • 8. Creating a Game Loop/3. Using a Delay Function.srt 12.2 kB
  • 3. 2D Map and Player Movement/1. Defining the 2D Map Grid.srt 12.1 kB
  • 4. Casting Rays/3. Finding Wall Intersections.srt 11.9 kB
  • 10. Ray casting in C/4. Rendering the Rays.srt 11.8 kB
  • 4. Casting Rays/5. Finding Vertical Intersections.srt 11.6 kB
  • 17. Finishing Touches/4. Wall Texture Color Intensity.srt 11.3 kB
  • 4. Casting Rays/9. Fixing the Intersection Offset Error.srt 11.3 kB
  • 13. Wall Textures/5. Working with Multiple Textures.srt 11.3 kB
  • 14. Angle Increment Distortion/3. Fixing the Angle Increment Distortion.srt 11.0 kB
  • 1. Introduction and Motivations/3. Raycasting or Raytracing.srt 10.9 kB
  • 7. Starting our C Project/7. Rendering SDL Rectangles.srt 10.8 kB
  • 13. Wall Textures/3. Mapping Textures to Wall.srt 10.7 kB
  • 13. Wall Textures/2. Creating a Texture Manually.srt 10.4 kB
  • 1. Introduction and Motivations/2. An Overview of the Raycasting Algorithm.srt 9.9 kB
  • 17. Finishing Touches/2. Creating a Type for Color Values.srt 9.7 kB
  • 8. Creating a Game Loop/1. Implementing a Game Loop.srt 9.6 kB
  • 3. 2D Map and Player Movement/3. Player Movement.srt 9.4 kB
  • 13. Wall Textures/7. Fixed-Size Data Types.srt 9.3 kB
  • 17. Finishing Touches/5. Implementing Texture Color Intensity.srt 8.5 kB
  • 5. Rendering Wall Projection/2. Displaying a Minimap.srt 7.7 kB
  • 11. The Color Buffer/3. Freeing Allocated Resources.srt 7.6 kB
  • 14. Angle Increment Distortion/1. Activity A Small Field of View Distortion.srt 7.3 kB
  • 5. Rendering Wall Projection/6. Coding Distance-Based Wall Transparency.srt 7.0 kB
  • 17. Finishing Touches/3. Sending Parameters by Reference.srt 7.0 kB
  • 16. Rendering Lines/4. Coding the DDA Line Algorithm.srt 6.4 kB
  • 1. Introduction and Motivations/4. Raycasting Limitations.srt 5.2 kB
  • 9. SDL Map and Player Movement/4. Wall Collision.srt 4.5 kB
  • 15. Refactoring the SDL Graphics Code/4. Drawing Rectangles in the Color Buffer.srt 3.6 kB
  • 13. Wall Textures/8. Using Fixed-Size Integer Data Types.srt 3.5 kB
  • 6. Completing the JavaScript Project/2. Finishing our JavaScript Prototype.srt 2.8 kB
  • 12. Wall Projection/3. Implementing Ceiling and Floor Colors.srt 2.6 kB
  • 12. Wall Projection/2. Activity Ceiling and Floor Colors.srt 1.5 kB
  • 18. Bonus Lecture/1. Discount on Our Other Courses.srt 1.2 kB
  • 15. Refactoring the SDL Graphics Code/3. Activity Drawing Rectangles.html 1.1 kB
  • 7. Starting our C Project/2. A Quick Warning for Windows Developers.html 987 Bytes
  • 6. Completing the JavaScript Project/1. Activity Colored Walls.html 923 Bytes
  • 3. 2D Map and Player Movement/5. Activity Implementing Map Collision.html 662 Bytes
  • 5. Rendering Wall Projection/5. Activity Distance-Based Wall Transparency.html 595 Bytes
  • 16. Rendering Lines/2. Activity Popular Line Drawing Algorithms.html 410 Bytes
  • 9. SDL Map and Player Movement/3. Activity Implementing Map Collision in C.html 327 Bytes
  • 2. A Quick Trigonometry Review/3. Quiz Trigonometry Functions.html 123 Bytes

温馨提示

本站不存储任何资源内容,只收集BT种子元数据(例如文件名和文件大小)和磁力链接(BT种子标识符),并提供查询服务,是一个完全合法的搜索引擎系统。网站不提供种子下载服务,用户可以通过第三方链接或磁力链接获取到相关的种子资源。本站也不对BT种子真实性及合法性负责,请用户注意甄别!