磁力链接

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API Integration

文件列表

  • 32_Defining_the_arm_shape.flv 183.8 MB
  • 02_Defining_the_main_shape_with_DynaMesh.flv 161.8 MB
  • 05_Starting_to_make_the_clothes_in_3ds_Max.flv 161.4 MB
  • 37_Adding_scratches_and_imperfections_to_the_armor.flv 123.9 MB
  • 39_Sending_the_high_poly_mesh_to_3ds_Max.flv 123.6 MB
  • 30_Building_in_some_details_to_the_metal_armor.flv 114.9 MB
  • 07_Making_new_elements_for_our_model.flv 111.6 MB
  • 09_Using_Transpose_Master_to_rotate_the_arm.flv 110.4 MB
  • 40_Working_on_our_final_low_polygon_mesh.flv 110.4 MB
  • 04_Building_our_character's_legs.flv 109.9 MB
  • 24_Adding_some_other_cloth_elements.flv 99.4 MB
  • 25_Creating_a_rope_in_3ds_Max.flv 93.1 MB
  • 42_Starting_to_model_the_low_polygon_clothes.flv 75.1 MB
  • 60_Adding_some_refinement_to_the_cloth_textures.flv 74.2 MB
  • 35_Continuing_to_tweak_the_shape_of_the_armor.flv 73.5 MB
  • 20_Starting_to_retopologize_the_arm_plate.flv 70.0 MB
  • 03_Continuing_to_shape_our_character.flv 68.2 MB
  • 33_Adding_a_piece_of_armor_on_the_arms.flv 67.2 MB
  • 23_Starting_to_tweak_the_clothes.flv 66.7 MB
  • 56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv 66.4 MB
  • 11_Making_the_refined_high_poly_armor.flv 65.9 MB
  • 29_Adding_details_to_the_clothes.flv 65.3 MB
  • 44_Creating_UV_maps_for_the_torso.flv 64.7 MB
  • 57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv 62.6 MB
  • 13_Adding_detail_to_the_armor.flv 61.6 MB
  • 27_Refining_the_belt_buckle.flv 60.0 MB
  • 62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv 58.3 MB
  • 21_Beginning_to_tweak_the_arm_plate_shape.flv 58.2 MB
  • 08_Continuing_to_refine_the_base_elements.flv 58.1 MB
  • 18_Rotating_the_head_and_sketching_the_hair.flv 54.9 MB
  • 15_Starting_to_detail_the_head_in_ZBrush.flv 54.5 MB
  • 28_Continuing_to_refine_the_belt_buckle.flv 52.4 MB
  • 59_Detailing_the_armor_textures_in_Photoshop.flv 51.2 MB
  • 58_Refining_our_character's_hair_texture.flv 48.0 MB
  • 38_Creating_imperfections_on_our_character's_face.flv 47.3 MB
  • 22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv 47.0 MB
  • 67_Creating_specular_and_gloss_maps_for_the_head.flv 46.5 MB
  • 12_Continuing_to_make_a_high_poly_version_of_the_armor.flv 44.7 MB
  • 61_Continuing_to_refine_the_cloth_textures.flv 44.2 MB
  • 45_Continuing_to_unwrap_the_UVs_for_our_character.flv 43.7 MB
  • 19_Sending_the_bracelet_mesh_to_3ds_Max.flv 42.9 MB
  • 63_Finishing_the_fur_for_our_character.flv 42.3 MB
  • 10_Separating_the_armor_from_the_arm.flv 42.1 MB
  • 31_Continuing_to_add_details_to_the_metal_armor.flv 37.1 MB
  • 49_Applying_the_normal_and_occlusion_maps_to_the_head.flv 35.6 MB
  • 06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv 34.2 MB
  • 64_Finalizing_our_character's_hair.flv 34.2 MB
  • 52_Starting_to_make_the_base_textures_in_Photoshop.flv 33.9 MB
  • 47_Unwrapping_the_UVs_for_the_head.flv 33.0 MB
  • 41_Modeling_the_final_arm_mesh.flv 31.3 MB
  • 26_Modeling_a_belt_strap_for_our_character.flv 30.7 MB
  • 54_Painting_base_colors_for_our_character's_clothes.flv 30.2 MB
  • 34_Redefining_the_armor_in_ZBrush.flv 29.6 MB
  • 68_Reviewing_our_final_render.flv 28.8 MB
  • 65_Making_specular_and_gloss_maps.flv 28.8 MB
  • 53_Creating_the_base_colors_for_our_character's_head.flv 28.3 MB
  • 48_Baking_the_normal_and_occlusion_maps.flv 25.9 MB
  • 43_Finishing_our_character's_clothes.flv 25.4 MB
  • 14_Building_in_more_armor_detail_in_3ds_Max.flv 21.8 MB
  • 16_Continuing_to_refine_the_head.flv 21.2 MB
  • 51_Projecting_our_masks_in_3ds_Max.flv 20.8 MB
  • project_files.rar 19.9 MB
  • 50_Combining_our_maps_in_Photoshop.flv 19.7 MB
  • 46_Rearranging_the_UVs_in_3ds_Max.flv 16.7 MB
  • 66_Finishing_our_specular_and_gloss_maps.flv 16.2 MB
  • 17_Adding_more_detail_to_the_head.flv 14.9 MB
  • 55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv 12.6 MB
  • 36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv 12.5 MB
  • 01_Introduction_and_project_overview.flv 6.9 MB

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