磁力链接

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API Integration

文件列表

  • Chris_Youngmin_david.mp4 243.8 MB
  • Project 5 Retopology/14 Retopologizing The Armor.m4v 151.0 MB
  • Project 5 Retopology/13 Retopologizing The Mane.m4v 150.9 MB
  • Project 5 Retopology/12 Retopologizing The Face Part 2.m4v 141.6 MB
  • Project 5 Retopology/04 Retopologizing The Leg.m4v 124.1 MB
  • Project 6 UVs and Baking/06 Seperating the Rest of the Body.m4v 123.3 MB
  • Project 5 Retopology/09 Retopologizing The Saddle Part 1.m4v 114.2 MB
  • Project 6 UVs and Baking/07 Closeout.m4v 114.2 MB
  • Project 5 Retopology/08 Retopologizing The Body and Hind Leg.m4v 113.3 MB
  • Project 6 UVs and Baking/08 Further Shell Fixes in Maya.m4v 111.1 MB
  • Project 6 UVs and Baking/14 Setting up the Bake Cage.m4v 102.1 MB
  • Project 5 Retopology/10 Retopologizing The Sattel Part 2.m4v 99.9 MB
  • Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.m4v 87.7 MB
  • Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v 86.5 MB
  • Project 5 Retopology/15 Retopology Resources.m4v 86.4 MB
  • Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.m4v 86.1 MB
  • Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.m4v 85.5 MB
  • Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.m4v 85.3 MB
  • Project 7 Texturing Continued/03 Creating Selection Sets.m4v 80.9 MB
  • Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.m4v 80.6 MB
  • Project 5 Retopology/11 Retopologizing The Face Part 1.m4v 76.8 MB
  • Project 5 Retopology/07 Accounting For Leg Deformation Part 2.m4v 75.5 MB
  • Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.m4v 74.7 MB
  • Project 6 UVs and Baking/12 UV Packing Pt. 2.m4v 74.1 MB
  • Project 7 Texturing Continued/09 Refining Body Gradients.m4v 73.9 MB
  • Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.m4v 73.5 MB
  • Project 7 Texturing Continued/13 Painting Theory Discussion.m4v 72.7 MB
  • Project 5 Retopology/03 Planning Out The Retopology Process Part 2.m4v 71.3 MB
  • Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.m4v 69.4 MB
  • Project 5 Retopology/16 Questions and Closeout.m4v 68.0 MB
  • Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.m4v 67.4 MB
  • Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.m4v 66.9 MB
  • Project 3 Sculpting Continued/02 Shaping the Mane.m4v 66.7 MB
  • Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.m4v 66.3 MB
  • Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.m4v 65.6 MB
  • Project 6 UVs and Baking/10 Conneting UV Shells.m4v 64.7 MB
  • Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v 64.5 MB
  • Project 6 UVs and Baking/17 Previewing Bakes on Model.m4v 64.0 MB
  • Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.m4v 63.5 MB
  • Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.m4v 62.6 MB
  • Project 5 Retopology/02 Planning Out The Retopology Process Part 1.m4v 62.6 MB
  • Project 6 UVs and Baking/04 Manage UV Texture Space.m4v 62.6 MB
  • Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.m4v 61.9 MB
  • Project 7 Texturing Continued/04 Establishing Base Colors.m4v 61.0 MB
  • Project 6 UVs and Baking/16 XNormal Map Bakeing.m4v 59.1 MB
  • Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.m4v 58.5 MB
  • Project 6 UVs and Baking/18 Closeout.m4v 58.4 MB
  • Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.m4v 57.4 MB
  • Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.m4v 57.2 MB
  • Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.m4v 57.1 MB
  • Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.m4v 55.7 MB
  • Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.m4v 55.4 MB
  • Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.m4v 55.2 MB
  • Project 3 Sculpting Continued/08 Low Poly Edge Creasing.m4v 54.4 MB
  • Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.m4v 53.9 MB
  • Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.m4v 53.8 MB
  • Project 7 Texturing Continued/10 Introducing Color Variation.m4v 53.5 MB
  • Project 7 Texturing Continued/02 Creating and Using a Cavity Map.m4v 53.3 MB
  • Project 7 Texturing Continued/05 Breaking Up Flat Colors.m4v 52.2 MB
  • Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.m4v 52.2 MB
  • Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.m4v 51.4 MB
  • Project 7 Texturing Continued/11 Motteling the Metal Texture.m4v 51.1 MB
  • Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.m4v 50.7 MB
  • Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.m4v 49.9 MB
  • Project 2 Sculpting Theory/10 Establising Planes of the Feet.m4v 48.2 MB
  • Project 2 Sculpting Theory/15 Forming the Planes of the Head.m4v 48.0 MB
  • Project 5 Retopology/06 Accounting For Leg Deformation Part 1.m4v 47.6 MB
  • Project 6 UVs and Baking/05 Stacking UV.m4v 47.2 MB
  • Project 2 Sculpting Theory/13 Refining the Legs.m4v 47.0 MB
  • Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.m4v 46.5 MB
  • Project 8 Rendering & Presentation/08 Additional Metallic Work.m4v 46.4 MB
  • Project 2 Sculpting Theory/14 Working on the Head.m4v 46.4 MB
  • Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.m4v 46.2 MB
  • Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.m4v 45.9 MB
  • Project 3 Sculpting Continued/05 Positioning the Armor.m4v 45.5 MB
  • Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.m4v 45.2 MB
  • Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.m4v 44.8 MB
  • Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.m4v 44.8 MB
  • Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.m4v 44.5 MB
  • Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.m4v 44.3 MB
  • Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.m4v 44.3 MB
  • Project 8 Rendering & Presentation/09 General Work Time on Characters.m4v 44.1 MB
  • Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.m4v 42.8 MB
  • Project 3 Sculpting Continued/01 Introduction.m4v 42.3 MB
  • Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.m4v 42.1 MB
  • Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.m4v 41.7 MB
  • Project 3 Sculpting Continued/13 Refining the Tail Accessory.m4v 41.2 MB
  • Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.m4v 40.9 MB
  • Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.m4v 40.8 MB
  • Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.m4v 40.7 MB
  • Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.m4v 39.7 MB
  • Project 4 Final Sculpting & Polypaint/01 Introduction.m4v 39.4 MB
  • Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.m4v 38.3 MB
  • Project 6 UVs and Baking/11 UV Packing Pt. 1.m4v 38.3 MB
  • Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.m4v 37.9 MB
  • Project 3 Sculpting Continued/14 Symmetry and Horns.m4v 37.5 MB
  • Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.m4v 36.5 MB
  • Project 4 Final Sculpting & Polypaint/14 Character Stylization.m4v 36.5 MB
  • Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.m4v 35.6 MB
  • Project 8 Rendering & Presentation/03 Metallic and Glow Channels.m4v 35.3 MB
  • Project 2 Sculpting Theory/05 Planes and Major Shapes.m4v 35.1 MB
  • Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.m4v 34.1 MB
  • Project 3 Sculpting Continued/06 Placing Landmarks on Armor.m4v 32.5 MB
  • Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.m4v 32.4 MB
  • Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.m4v 30.9 MB
  • Project 2 Sculpting Theory/12 Forming the Planes of the Legs.m4v 30.2 MB
  • Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.m4v 30.1 MB
  • Project 2 Sculpting Theory/09 Working the Feet.m4v 29.5 MB
  • Project 2 Sculpting Theory/07 Muscle Forms.m4v 29.5 MB
  • Project 1 Getting Started & Planning Your Asset/09 Q&A Session.m4v 29.4 MB
  • Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.m4v 28.6 MB
  • Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.m4v 28.4 MB
  • Project 2 Sculpting Theory/17 Shaping the Horns.m4v 27.7 MB
  • Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.m4v 27.7 MB
  • Project 7 Texturing Continued/15 Creating the Gloss Map.m4v 27.5 MB
  • Project 2 Sculpting Theory/04 Using a Relaxed Pose.m4v 26.6 MB
  • Project 2 Sculpting Theory/02 Anatomy References.m4v 26.6 MB
  • Project 2 Sculpting Theory/11 Working the Legs.m4v 25.2 MB
  • Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.m4v 25.1 MB
  • Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.m4v 24.1 MB
  • Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.m4v 22.3 MB
  • Project 2 Sculpting Theory/03 Proportions.m4v 22.1 MB
  • Project 3 Sculpting Continued/15 Assignment Goals.m4v 21.8 MB
  • Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.m4v 21.2 MB
  • Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.m4v 21.0 MB
  • Project 2 Sculpting Theory/06 Silhouette.m4v 19.5 MB
  • Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.m4v 18.9 MB
  • Project 2 Sculpting Theory/01 Introduction.m4v 18.7 MB
  • Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.m4v 18.7 MB
  • Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.m4v 16.0 MB
  • Chris_Youngmin_david.mp3 11.4 MB
  • Project 7 Texturing Continued/03 Creating Selection Sets.mp3 11.2 MB
  • Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.m4v 10.5 MB
  • Project 5 Retopology/03 Planning Out The Retopology Process Part 2.mp3 9.3 MB
  • Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.m4v 9.0 MB
  • Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.mp3 8.7 MB
  • Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp3 8.7 MB
  • Project 5 Retopology/14 Retopologizing The Armor.mp3 8.5 MB
  • Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.mp3 8.5 MB
  • Project 7 Texturing Continued/04 Establishing Base Colors.mp3 8.4 MB
  • Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.mp3 8.4 MB
  • Project 2 Sculpting Theory/15 Forming the Planes of the Head.mp3 8.4 MB
  • Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.mp3 8.3 MB
  • Project 5 Retopology/04 Retopologizing The Leg.mp3 8.3 MB
  • Project 1 Getting Started & Planning Your Asset/09 Q&A Session.mp3 8.3 MB
  • Project 7 Texturing Continued/02 Creating and Using a Cavity Map.mp3 8.2 MB
  • Project 7 Texturing Continued/13 Painting Theory Discussion.mp3 8.2 MB
  • Project 2 Sculpting Theory/13 Refining the Legs.mp3 8.1 MB
  • Project 1 Getting Started & Planning Your Asset/01 Introduction.m4v 8.1 MB
  • Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.mp3 7.9 MB
  • Project 7 Texturing Continued/09 Refining Body Gradients.mp3 7.9 MB
  • Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.mp3 7.9 MB
  • Project 5 Retopology/12 Retopologizing The Face Part 2.mp3 7.9 MB
  • Project 2 Sculpting Theory/02 Anatomy References.mp3 7.8 MB
  • Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.mp3 7.7 MB
  • Project 5 Retopology/13 Retopologizing The Mane.mp3 7.6 MB
  • Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.mp3 7.6 MB
  • Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.mp3 7.6 MB
  • Project 6 UVs and Baking/07 Closeout.mp3 7.6 MB
  • Project 2 Sculpting Theory/14 Working on the Head.mp3 7.4 MB
  • Project 6 UVs and Baking/14 Setting up the Bake Cage.mp3 7.4 MB
  • Project 5 Retopology/08 Retopologizing The Body and Hind Leg.mp3 7.3 MB
  • Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.mp3 7.3 MB
  • Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.mp3 7.2 MB
  • Project 3 Sculpting Continued/08 Low Poly Edge Creasing.mp3 7.2 MB
  • Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.mp3 7.1 MB
  • Project 5 Retopology/09 Retopologizing The Saddle Part 1.mp3 7.0 MB
  • Project 5 Retopology/11 Retopologizing The Face Part 1.mp3 7.0 MB
  • Project 3 Sculpting Continued/13 Refining the Tail Accessory.mp3 7.0 MB
  • Project 3 Sculpting Continued/01 Introduction.mp3 7.0 MB
  • Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.mp3 6.9 MB
  • Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.mp3 6.9 MB
  • Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.mp3 6.9 MB
  • Project 2 Sculpting Theory/10 Establising Planes of the Feet.mp3 6.8 MB
  • Project 3 Sculpting Continued/06 Placing Landmarks on Armor.mp3 6.8 MB
  • Project 2 Sculpting Theory/05 Planes and Major Shapes.mp3 6.8 MB
  • Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.mp3 6.7 MB
  • Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.mp3 6.7 MB
  • Project 3 Sculpting Continued/02 Shaping the Mane.mp3 6.7 MB
  • Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.mp3 6.7 MB
  • Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.mp3 6.7 MB
  • Project 2 Sculpting Theory/01 Introduction.mp3 6.6 MB
  • Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.mp3 6.6 MB
  • Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.mp3 6.6 MB
  • Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.mp3 6.6 MB
  • Project 6 UVs and Baking/16 XNormal Map Bakeing.mp3 6.6 MB
  • Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.mp3 6.6 MB
  • Project 2 Sculpting Theory/03 Proportions.mp3 6.6 MB
  • Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.mp3 6.5 MB
  • Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.mp3 6.5 MB
  • Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.mp3 6.4 MB
  • Project 5 Retopology/10 Retopologizing The Sattel Part 2.mp3 6.4 MB
  • Project 3 Sculpting Continued/14 Symmetry and Horns.mp3 6.4 MB
  • Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.mp3 6.4 MB
  • Project 7 Texturing Continued/05 Breaking Up Flat Colors.mp3 6.4 MB
  • Project 3 Sculpting Continued/05 Positioning the Armor.mp3 6.3 MB
  • Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.mp3 6.3 MB
  • Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.mp3 6.1 MB
  • Project 8 Rendering & Presentation/03 Metallic and Glow Channels.mp3 6.1 MB
  • Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.mp3 6.1 MB
  • Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.mp3 6.1 MB
  • Project 7 Texturing Continued/11 Motteling the Metal Texture.mp3 6.1 MB
  • Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.mp3 6.1 MB
  • Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.mp3 6.1 MB
  • Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.mp3 6.0 MB
  • Project 8 Rendering & Presentation/09 General Work Time on Characters.mp3 6.0 MB
  • Project 2 Sculpting Theory/04 Using a Relaxed Pose.mp3 6.0 MB
  • Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.mp3 6.0 MB
  • Project 6 UVs and Baking/06 Seperating the Rest of the Body.mp3 6.0 MB
  • Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.mp3 5.9 MB
  • Project 6 UVs and Baking/11 UV Packing Pt. 1.mp3 5.9 MB
  • Project 7 Texturing Continued/10 Introducing Color Variation.mp3 5.8 MB
  • Project 5 Retopology/02 Planning Out The Retopology Process Part 1.mp3 5.8 MB
  • Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.mp3 5.8 MB
  • Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.mp3 5.8 MB
  • Project 2 Sculpting Theory/11 Working the Legs.mp3 5.7 MB
  • Project 6 UVs and Baking/18 Closeout.mp3 5.7 MB
  • Project 2 Sculpting Theory/12 Forming the Planes of the Legs.mp3 5.7 MB
  • Project 6 UVs and Baking/08 Further Shell Fixes in Maya.mp3 5.7 MB
  • Project 4 Final Sculpting & Polypaint/14 Character Stylization.mp3 5.7 MB
  • Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.mp3 5.6 MB
  • Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.mp3 5.6 MB
  • Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.mp3 5.6 MB
  • Project 6 UVs and Baking/12 UV Packing Pt. 2.mp3 5.6 MB
  • Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.mp3 5.6 MB
  • Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.mp3 5.6 MB
  • Project 5 Retopology/07 Accounting For Leg Deformation Part 2.mp3 5.6 MB
  • Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.mp3 5.5 MB
  • Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.mp3 5.5 MB
  • Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.mp3 5.5 MB
  • Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.mp3 5.4 MB
  • Project 6 UVs and Baking/17 Previewing Bakes on Model.mp3 5.4 MB
  • Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.mp3 5.3 MB
  • Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.mp3 5.3 MB
  • Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.mp3 5.3 MB
  • Project 5 Retopology/06 Accounting For Leg Deformation Part 1.mp3 5.2 MB
  • Project 6 UVs and Baking/04 Manage UV Texture Space.mp3 5.1 MB
  • Project 6 UVs and Baking/10 Conneting UV Shells.mp3 5.1 MB
  • Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.mp3 5.1 MB
  • Project 8 Rendering & Presentation/08 Additional Metallic Work.mp3 5.1 MB
  • Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.mp3 5.1 MB
  • Project 2 Sculpting Theory/09 Working the Feet.mp3 5.1 MB
  • Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.mp3 5.1 MB
  • Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.mp3 5.0 MB
  • Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.mp3 5.0 MB
  • Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.mp3 5.0 MB
  • Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.mp3 4.9 MB
  • Project 4 Final Sculpting & Polypaint/01 Introduction.mp3 4.9 MB
  • Project 2 Sculpting Theory/17 Shaping the Horns.mp3 4.9 MB
  • Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.mp3 4.9 MB
  • Project 6 UVs and Baking/05 Stacking UV.mp3 4.8 MB
  • Project 2 Sculpting Theory/06 Silhouette.mp3 4.8 MB
  • Project 2 Sculpting Theory/07 Muscle Forms.mp3 4.7 MB
  • Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.mp3 4.6 MB
  • Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.mp3 4.5 MB
  • Project 5 Retopology/16 Questions and Closeout.mp3 4.5 MB
  • Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.mp3 4.4 MB
  • Project 5 Retopology/15 Retopology Resources.mp3 4.2 MB
  • Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.mp3 4.2 MB
  • Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.mp3 4.2 MB
  • Project 7 Texturing Continued/15 Creating the Gloss Map.mp3 4.1 MB
  • Project 3 Sculpting Continued/15 Assignment Goals.mp3 3.9 MB
  • Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.mp3 3.4 MB
  • Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.mp3 3.4 MB
  • Project 5 Retopology/01 Introduction.m4v 3.2 MB
  • Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.mp3 2.7 MB
  • Project 1 Getting Started & Planning Your Asset/01 Introduction.mp3 1.5 MB
  • Project 5 Retopology/01 Introduction.mp3 515.8 kB
  • Project 4 Final Sculpting & Polypaint/01 Introduction.m4v.jpg 90.8 kB
  • Project 3 Sculpting Continued/01 Introduction.m4v.jpg 42.7 kB

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